'Super Mario Bros.'

Overview

“Super Mario Bros.” is a video game designed by Shigeru Miyamoto and Takashi Tezuka and published by Nintendo in Japan and North America in 1985. The game is considered one of the most important video games ever and one of the best-selling, with over 40 million copies sold.

1440 Findings

Hours of research by our editors, distilled into minutes of clarity.

  • 'Super Mario Bros.' was released in 1985

    The game was designed by Shigeru Miyamoto and Takashi Tezuka and published by Nintendo in Japan and North America in 1985. It’s seen as a landmark in the history of video games and minted the Mario character as a pop culture icon.

  • Mario was named after Nintendo’s landlord

    “Donkey Kong” designer Shigeru Miyamoto replaced Popeye, the sailor, with the overall-clad, mustachioed carpenter Jumpman, named after his primary skill—jumping over rolling barrels. When the game was translated into English, Jumpman’s name was changed to Mario, a nod to Mario Segale, the landlord for Nintendo’s American office.

  • ‘Mario Bros.’ was a 'Donkey Kong' spin-off

    “Donkey Kong” was a big success, spawning a sequel and a Mario spinoff: 1983’s “Mario Bros.,” starring Mario and his brother Luigi. Realizing his hero didn’t resemble a classic carpenter, Miyamoto turned Mario into a plumber and set the brothers loose in a sewer system that resembled the platform-climbing gameplay of “Donkey Kong.” Watch the gameplay below.

    Video

    Mario Bros - Full Game 100% Walkthrough | Longplay - NES

  • ‘Super Mario Bros.’ was influenced by ‘Alice in Wonderland’

    In 1985’s “Super Mario Bros.,” Mario and Luigi grow larger—becoming “Super Mario Bros.”—if they ingested mushrooms. “...if you think of stories like ‘Alice in Wonderland’ and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big,” Miyamoto told NPR in 2015.

  • 'Super Mario Bros.' teaches players its rules as they go

    Rather than constantly climbing up the screen from platform to platform like “Donkey Kong,” “Super Mario Bros.” moves from left to right. In anticipation of gamers’ confusion with the new style, Miyamoto designed the first level as a walk-through, allowing players to learn the rules without reading a manual.

    Video

    How the inventor of Mario designs a game

  • Listen to the evolution of 'Ground Theme'

    Koji Kondo’s “Ground Theme” is perhaps the most recognizable piece of music in all video games. As the Mario franchise expanded, the song remained, albeit with different arrangements and in different styles. You can browse every version of the song below. It’s a fascinating decades-long evolution of a classic composition.

    Video

    Super Mario Bros. - Ground (Theme) Evolution (1985 - 2021)

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