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During a 2013 speed run of 'Super Mario 64,' the protagonist was inexplicably warped up to a new location—a glitch that would later be attributed to a cosmic ray flipping a bit within a byte responsible for tracking Mario's height.

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During a 2013 speed run of 'Super Mario 64,' the protagonist was inexplicably warped up to a new location—a glitch that would later be attributed to a cosmic ray flipping a bit within a byte responsible for tracking Mario's height.
